KKIRISTUDIO
KKIRI comes from the Korean suffix 끼리, meaning together among people of the same kind.
I make games for people who share my love for end of the world aesthetics.
PROJECTS
ROADMAP
STUDIO RELEASE PLAN- NOWNINE WINTERS + DECKWAKE TECH DEMO
Finishing Nine Winters while the DECKWAKE tech demo proves co-op, body damage and the new art pipeline.
- 2027.02STEAM NEXT FEST
Nine Winters demo at Steam Next Fest.
- 2027.04NINE WINTERS LAUNCH
First release. Full production on DECKWAKE begins.
- WINTER 2027DECKWAKE RELEASE TARGET
Third person co-op sci-fi horror roguelite.
- 2028+NINE WINTERS: █████ SPRING
Development begins on the tech carried over from DECKWAKE.
TECH
BUILT ONCE, CARRIED FORWARDEvery project is built in Unity, and each one leaves tools and systems the next one starts from.
Co-op networking
Host-authoritative co-op for 2–4 players, proven in DECKWAKE and carried into Project 03.
Modular body damage
Enemies break apart part by part, with downed and revive states kept in sync across players.
Low poly, real light
A shared look pipeline that puts physically based surfaces and practical lighting on clear low-poly forms.
In-game capture
A capture tool inside the build that films stills and clips by scene, time and weather. The footage on this site was shot with it.
ABOUT
KKIRI STUDIOKKIRI is a one-person indie game studio. Design, programming and production are handled by one developer, and every game hands its technology on to the next.
- TEAM
- 1
- PROJECTS
- 3
- ENGINE
- UNITY
- FIRST RELEASE
- 2027.04