KKIRI STUDIO

KKIRI

KKIRI comes from the Korean suffix 끼리, meaning together among people of the same kind.
I make games for people who share my love for end of the world aesthetics.

(ingame footage of Nine Winters) PROJECTS

PROJECTS

ROADMAP

STUDIO RELEASE PLAN
  1. NOWNINE WINTERS + DECKWAKE TECH DEMO

    Finishing Nine Winters while the DECKWAKE tech demo proves co-op, body damage and the new art pipeline.

  2. 2027.02STEAM NEXT FEST

    Nine Winters demo at Steam Next Fest.

  3. 2027.04NINE WINTERS LAUNCH

    First release. Full production on DECKWAKE begins.

  4. WINTER 2027DECKWAKE RELEASE TARGET

    Third person co-op sci-fi horror roguelite.

  5. 2028+NINE WINTERS: █████ SPRING

    Development begins on the tech carried over from DECKWAKE.

TECH

BUILT ONCE, CARRIED FORWARD

Every project is built in Unity, and each one leaves tools and systems the next one starts from.

01 / NETWORK

Co-op networking

Host-authoritative co-op for 2–4 players, proven in DECKWAKE and carried into Project 03.

02 / COMBAT

Modular body damage

Enemies break apart part by part, with downed and revive states kept in sync across players.

03 / LOOK

Low poly, real light

A shared look pipeline that puts physically based surfaces and practical lighting on clear low-poly forms.

04 / TOOLS

In-game capture

A capture tool inside the build that films stills and clips by scene, time and weather. The footage on this site was shot with it.

ABOUT

KKIRI STUDIO

KKIRI is a one-person indie game studio. Design, programming and production are handled by one developer, and every game hands its technology on to the next.

TEAM
1
PROJECTS
3
ENGINE
UNITY
FIRST RELEASE
2027.04

PRESS

COVERAGE
INDIEBUNNY Nine Winters lets you tend a home after the world ended READ ARTICLE

CONTACT

BUSINESS · PRESS · COMMUNITY